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Richard Green | Game Designer icon

Richard Green | Game Designer

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Last weekend was UK Games Expo, and as always we had a great time playing RPGs, hanging out with our friends, and shopping for new games.

This year, work on an upcoming project for Kobold Press had meant I didn’t have time yet to write the follow up to Trouble at Kobold Crown, my D&D Adventurers League adventure set in Murghôm, so I got to enjoy...


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Here’s the write up from our latest Tomb of Annihilation session, in which the characters continued exploring the ruined city of Omu in search of the nine puzzle cubes they need to enter the Tomb of the Nine Gods.

Begin here with


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Following the release of the Labyrinth Worldbook by Kobold Press, I’ve been publishing posts sharing more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the ...


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