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Title: Physics-Based Animation – The science of simulating physics for human visual consumption.

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Otman Benchekroun, Eitan Grinspun, Maurizio Chiaramonte, Philip Allen Etter

Designing subspaces for Reduced Order Modeling (ROM) is crucial for accelerating finite element simulations in graphics and engineering. Unfortunately, it’s not always clear which subspace is optimal for arbitrary dynamic simulation. We propose to construct simulation subspaces from force di...


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Jie Chen, Zherong Pan, Bo Ren

We propose a Reinforcement Learning (RL) algorithm that combines several novel techniques to achieve more stable and robust control results for coupled solid-fluid systems. Our method utilizes the twin-delayed actor-critic algorithm to efficiently utilize off-policy data and achieve faster convergence. For more accurate estimations of t...


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Zhiyang Dou, Chen Peng, Xinyu Lu, Xiaohan Ye, Lixing Fang, Yuan Liu, Wenping Wang, Chuang Gan, Lingjie Liu, Taku Komura

Humans possess the ability to master a wide range of motor skills, enabling them to quickly and flexibly adapt to the surrounding ...


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Jiwei Wang, Wenbin Song, Yicheng Fan, Yang Wang, Xiaopei Liu

Unmanned aerial vehicles (UAVs) have demonstrated remarkable efficacy across diverse fields. Nevertheless, developing flight controllers tailored to a specific UAV design, particularly in environments with strong fluid-interactive dynamics, remains challenging. Conventional controller design experiences of...


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Yibo Liu, Zhixin Fang, Sune Darkner, Noam Aigerman, Kenny Erleben, Paul Kry, Teseo Schneider

We propose mesh-free fluid simulations that exploit a kinematic neural basis for velocity fields represented by an MLP. We design a set of losses that ensures that these neural bases approximate fundamental physical properties such as orthogonality, divergence-free, boundary...


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