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Hello, i'm sort of experienced with gamemaker and for some reason when i booted gamemaker up today my object editor/workspace was formatted differently. The way it was before was that it had different tabs at the top for different objects. Right now, it has the setup where there are several boxes connected by strands. Please advise on how to change back.

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This is the 2nd time Apple rejected the Mac edition of my app for including this unnecessary entitlement. Last time I removed it from Xcode after building via GameMaker, and after resubmitting it was approved. But I'm assuming every time I build via GameMaker the entitlement reappears. Nonetheless, Apple didn't reject my subsequent updates until this time. Is there something I c...

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Hello everyone!

I recently released my small productivity / focus timer app made with GameMaker for iOS:

“Pixel Girl’s Chill”

It’s a minimalist countdown timer where a pixel art girl studies alongside the player while chill music plays in the background.

Main features:

Countdown timer Pixel art animations Unlockable desk / outfit cus...

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This topic is for the discussion of issues relating to this update of GameMaker. However, this does not replace our normal bug reporting system and you should report all bugs as normal using the bug reporter on the Help menu inside GameMaker or via the GitHub website directly if you cannot use the IDE.

As ever, always check the

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I might just be thinking about this too early, but do we have anything resembling a GMS2 VM -> GMRT migration guide? Or at least some best practices to spare headaches later?

I do not know too much about the differences, but the main thing that stuck with me is the use of NaN-boxing for encoding non-float64 types within a float64. This instantly rang alarm bells in m...

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