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Title of Gamedev: "Game Development Stack Exchange"

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I want to make a puzzle game, but I don't know how to start. I have observed that each puzzle game has a core mechanic that enables opportunity for numerous puzzles. I'm not sure how to think of ideas. I was wondering how to come up with ideas for my game. I do not want any of your ideas because I want the game to be original.


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I've noticed that a lot of people seem to have this issue but I've yet to find an actual working solution - when a rigidbody-based character controller (I'm not using Unity's character controller) moves down a sloped surface, they will bounce/bunny hop on the way down instead of staying on the surface. I'm building a 3d platformer and ran into this issue - I've tried a fair a...


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As the title says, I need to draw a shape/polygon in Farseer using debugview. I have this piece of code which converts a Texture to polygon:

//load texture that will represent the tray trayTexture = Content.Load<Texture2D>("tray"); //Create an array to hold the data from the texture uint[] data = new uint[trayTexture.Width * trayTexture.Height]; //Transfer th...

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I recently made a tank-shooter game. And my game was rejected from Crazygame and Poki.

Actually, my game is quite fun if you know the correct way to play it, but the players seem to be not understanding the game concept. I tried adding and changing the tutorial many times, however, it couldn't help the players much. (I used Poki playtesting feature to test this.)

<...

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Basically, I'm asking how to get the world position of any entity, even if it has a variable amount of parents.


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