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Continuing Mission: Continuing Mission - A Fan Site for the Star Trek Adventures RPG by Modiphius

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Sooner or later, every ship needs repairs.

That can be a problem in Star Trek Adventures, because the starship is often the center of the campaign. It’s the home base, the mission platform, the status symbol, the escape route, the big dramatic set. When the ship is damaged badly enough to need drydock, the GM might worry that the campaign...


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One of the most common questions I hear about Star Trek Adventures: Captain’s Log is, “What does solo play actually look like?”

Reading the rules is one thing. Seeing the game come alive at the table is something else entirely.

That’s why I was thrilled to discover a fantastic video actual play created by Star Trek Adventures su...


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Al Spader and Alex Boer join Jim and Michael to dish out some good advice about running a one-shot Star Trek Adventures RPG game. Whether your friends are short on time, you are introducing the game to newbies, or you are takin...


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Using the BC Holmes Character Builder to design a persistent Star Trek Adventures location.

By Akashambatwa Lewanika Miller

Welcome, travelers.

Asselin Station, Starbase SCS 68-26, stands as a defining location within the Tabletop Journeys Star Trek Adventures continuity. Positioned along a volatile Talarian frontier a...


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Most beings in the Star Trek universe can agree on one thing: Space is deadly. Whether it’s tachyon poisoning, gluonic disruption, or being pinned down in a cave by an advancing unit of Jem’Hadar, our players frequently find themselves in the thick of it. When players are out of their league, sometimes they need a lifeline. Who better then to have as an ally than one that can...


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